Project
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Maquette

Tools
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Unreal Engine
OptiTrack Motion Capture

Description
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Maquette is a live interactive performance leveraging motion capture technology, avatars, and dance in an exploration of the parallel histories of averaging and idealism in art and society. As an audience watches the live performance, the performers’ movements drive avatars in a projected virtual world creating a genre-bending story that unfolds in both physical and virtual space.

 

Details

Maquette is a live interactive performance leveraging motion capture technology, avatars, and dance in an exploration of the parallel histories of averaging and idealism in art and society. As an audience watches the live performance, the performers’ movements drive avatars in a projected virtual world creating a genre-bending story that unfolds in both physical and virtual space.

The 16-minute prototype of Maquette was developed for and exhibited at the Xtensions show at ONX Studio with support from the New Museum’s NEW INC incubator and the Onassis Foundation. The evening length performance of Maquette is currently under development with the MAXmachina incubator for the MAXlive 2023-24 festival in New York.

Credits

Concept, Creative Direction, Design, Development
Lisa Jamhoury
Choreography, Performance
Françoise Voranger, Andrea Nikki Ortiz, Hybrid Movement Company
Avatar Creation / 3D Modeling
Woraya Boonyapanachoti, Rongyu Li, Guðjón Örn Lárusson, and NYCAP3D
Audio Effects and Mastering
Nicholas de la Motte
Storyboard Illustration
Jessica Hearn
Unreal Engine Developer, Environment and Visual Effects
Kevin Peter He
Unreal Engine Developer, Motion Capture and Avatars
Matt Romein